Feb 16

“Mapping the Future” – Develop

‘“Cities can be iconic and add a sense of reality to a game when it takes place somewhere familiar,” Malone says. “The second thing is that, from a developer’s perspective, building content is time consuming and expensive. If you can access content that has already been built and is available, then that can really cut down on development time, letting you focus on things that are more important. In our case, instead of worrying about the geometry of buildings, we can now focus on the more important data overlays and the context we want to put around those buildings and places. That’s true whether using existing real-world locations, or if they’re dynamically generating those locations with tools like Esri’s City Engine.”’

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